Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site dartvax.UUCP Path: utzoo!watmath!clyde!akgua!mcnc!decvax!dartvax!davidk From: davidk@dartvax.UUCP (David C. Kovar) Newsgroups: net.games Subject: Re: ULTIMA II Message-ID: <1676@dartvax.UUCP> Date: Thu, 24-May-84 14:03:18 EDT Article-I.D.: dartvax.1676 Posted: Thu May 24 14:03:18 1984 Date-Received: Fri, 1-Jun-84 01:42:24 EDT References: <1398@ittvax.UUCP> Organization: Dartmouth College Lines: 18 Perhaps I should have replied by mail, but ... Ultima II is a *very* nice game, good implementation, good graphics, good ideas. It's basically another D&D type game, just a bit slicker and with nice graphics. I played it for about three weeks straight with no boredom, there were always new things to figure out. There was one minor bug which allowed you to generate an infinite number of ships but it took some weird moves to cause it so ... I'm just waiting for the next issue of it. -- David C. Kovar USNET: {linus|decvax|cornell|astrovax}!dartvax!davidk ARPA: davidk%dartmouth@csnet-relay CSNET: davidk@dartmouth "The difficult we did yesterday, the impossible we are doing now."