Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!akgua!sdcsvax!sdcrdcf!hplabs!hpda!fortune!wdl1!jrb From: jrb@wdl1.UUCP (jrb ) Newsgroups: net.games.frp Subject: Re: Request for Education ... - (nf) Message-ID: <234@wdl1.UUCP> Date: Thu, 10-May-84 18:09:28 EDT Article-I.D.: wdl1.234 Posted: Thu May 10 18:09:28 1984 Date-Received: Sun, 13-May-84 08:21:52 EDT Lines: 30 #R:decwrl:-774700:wdl1:4000001:000:1173 wdl1!jrb May 9 16:44:00 1984 FRP stands for Fantasy Role Playing. The players take the part of heros and such and play them to the hilt. One person, usually called the Game Master (or Dungeon Master) creates an environment for these characters who then venture forth in search of adventure. Some examples of FRPs are: Dungeons & Dragons (D&D) Runequest Traveller Chivalry & Sorcery Advanced D&D Champions The Fantasy Trip There are many others, and the GM is perfectly free to create his/her/its own system of rules, as long as they are playable. Playability is usually quickly determined. It helps if the rules are internally self-consistent. I am currently a player in two on-going games, one Champions (super-heros) and one home-brewed. The Champions game takes place on a world which seems to have been jointly colonised by Australia and Texas. We are the first super-heros encountered (super-villains seem to be rising to the challenge, however). The other game doesn't have a name currently, and as even I am not certain about what is going on, I won't even try to describe it. John R Blaker UUCP: ...!fortune!wdl1!jrb ARPA: jrb@FORD-WDL1 blaker@FORD-WDL2