Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site nmtvax.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!drutx!houxe!hogpc!houti!ariel!vax135!floyd!cmcl2!lanl-a!unm-cvax!nmtvax!marie From: marie@nmtvax.UUCP Newsgroups: net.games.frp Subject: Spells Message-ID: <377@nmtvax.UUCP> Date: Wed, 23-May-84 19:41:38 EDT Article-I.D.: nmtvax.377 Posted: Wed May 23 19:41:38 1984 Date-Received: Wed, 30-May-84 09:06:04 EDT Organization: New Mexico Tech, Socorro, N.M. Lines: 39 SPELL POINTS Here is an alternate system of using magic spells that uses spell points. The way to determine how many spell points a char- acter has is this: Add together the strength, constitution, and intelligence Divide this number by 3 Multiply by one-half the level of the character including decimals repeat each time the character goes up a level SAVING THROW ADJUSTMENTS 7th level spells have a -2 on their save . . . 8th level spells have a -4 on their save . . . 9th level spells have a -6 on their save . . . 10th level spells have a -8 on their save . . . 11th level spells have a -10 on their save . . . 12th level spells have a -12 on their save . . . 13th level spells have a -14 on their save . . . SPELL RANGE All you need do is average a mage's strength and intelli- gence. Strength And Intelligence Average Spell Range At First Level Plus Per Level --------------------------------- -------------------------- -------------- 8 or under 160 feet None 9-12 200 feet 5 feet 13-15 240 feet 10 feet 16-17 280 feet 10 feet 18-19 320 feet 15 feet 20+ 360 feet 20 feet