Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdcsvax.UUCP Path: utzoo!watmath!clyde!akgua!sdcsvax!mr-frog From: mr-frog@sdcsvax.UUCP (Dave Pare) Newsgroups: net.games.frp Subject: about spell point systems Message-ID: <835@sdcsvax.UUCP> Date: Fri, 25-May-84 11:07:36 EDT Article-I.D.: sdcsvax.835 Posted: Fri May 25 11:07:36 1984 Date-Received: Fri, 1-Jun-84 03:25:05 EDT Organization: EECS Dept. U.C. San Diego Lines: 16 <> Spell point systems are really neat -- except that they put even more emphasis on high character stats. I've observed that this has really bad effects on people -- not wanting to accept low-stat characters and all that. In principle, spell point systems are good. In practice I've not seen it work as well as the current system. And another thing. Mages now can be even more powerful using the spell point system. I think they're already really tough; why give them more punch? Psionics are quite rough enough for me without having mages act like psychics too! Dave Pare [ucbvax | dcdwest]!sdcsvax!mr-frog