Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site qubix.UUCP Path: utzoo!linus!decvax!decwrl!sun!qubix!steven From: steven@qubix.UUCP (Steven Maurer) Newsgroups: net.games.frp Subject: Time in AD&D Message-ID: <1144@qubix.UUCP> Date: Tue, 29-May-84 12:17:39 EDT Article-I.D.: qubix.1144 Posted: Tue May 29 12:17:39 1984 Date-Received: Fri, 1-Jun-84 07:28:04 EDT Organization: Qubix Graphic Systems, Saratoga, CA Lines: 59 References: [This space for rent] Well now, I have managed to borrow that old dumb book, "AD&D Players Handbook", and am finally able to respond to the person who made the various personal attacks on me a little while ago. STRICTLY SPEAKING, these are the casting times for various popular spells. Instead of dealing in "segments" and "rounds", I will instead compare the casting times to the number of attacks a fighter would get before the spell would go off. REMEMBER that if a MU or Cleric is injured during the spell casting time, then the spell stops. Spell Casting time Effect time ------------------------------------------------------ Cleric Spells: Cure Light Wounds 5 attacks perm. Sanctuary 4 attacks 30+ attacks Bless 10 attacks 60 attacks Hold Person 5 attacks 50+ attacks Speak With Animals 5 attacks 20+ attacks Dispel Magic 6 attacks Perm. Prayer 6 attacks 40+ attacks Cure Serious Wounds 7 attacks Perm. Neutralize Poison 7 attacks Perm. Protection From Evil 7 attacks 1000+ attacks MU Spells: Sleep 1 attack 50+ attacks Invisibility 2 attacks Perm. until attacks Web 2 attacks 60+ attacks Fire Ball 3 attacks Instant Gust of Wind 3 attacks Instant Haste 3 attacks 60+ attacks Suggestion 3 attacks 240+ attacks Charm Monster 4 attacks Until save made Enchanted Weapon +1 10 attacks 35+ attacks =============== Now, as you can see, it does appear that any moderate level fighter or monster will be able to chop up a MU/Cleric with no problem, IF TIME IS COUNTED. But, of course, it is not. For all you AD&D players out there, ask yourself when was the last time you had to wait 5 segments (attacks) before the Cure Light Wounds on your character took effect?? I stand by my eariler statement, that in AD&D, spell casting time is almost completely ignored by most DM's. And, in addition, that this is the fault of the system. Steven Maurer