Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site unmvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!hogpc!houti!ariel!vax135!floyd!cmcl2!lanl-a!unm-cvax!unmvax!bingham From: bingham@unmvax.UUCP Newsgroups: net.games.rogue Subject: level generation -- how is it done? Message-ID: <319@unmvax.UUCP> Date: Tue, 1-May-84 16:18:26 EDT Article-I.D.: unmvax.319 Posted: Tue May 1 16:18:26 1984 Date-Received: Thu, 3-May-84 08:40:20 EDT Organization: Univ. of New Mexico, Albuquerque Lines: 10 < maybe the next version of rogue should have a line eater > Does anybody know the algorithm used to create a level? We do not have source here of course, and I am interested in what kind of data structures are used to make maps of rooms/mazes/corridors. Posting the answer might be appropriate, since I am sure many of us are interested. b2 {ucbvax,cmcl2!lanl-a,gatech}!unmvax!bingham