Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site gloria.UUCP Path: utzoo!watmath!clyde!akgua!mcnc!decvax!ittvax!dcdwest!sdcsvax!bmcg!cepu!trwrba!trwrb!sdcrdcf!hplabs!hao!seismo!rochester!rocksvax!sunybcs!gloria!colonel From: colonel@gloria.UUCP Newsgroups: net.games.rogue Subject: Re: Mazes Message-ID: <131@gloria.UUCP> Date: Fri, 4-May-84 08:52:25 EDT Article-I.D.: gloria.131 Posted: Fri May 4 08:52:25 1984 Date-Received: Wed, 9-May-84 01:20:55 EDT References: <351@tesla.UUCP> Organization: SUNY/Buffalo Computer Science Lines: 15 [^H, ^L, ^J, ^L, ...] A corollary is that no passage in a maze can end on an odd-numbered space. If your passage looks like this, # ######## # @ # # # ##### ## # # # # ### ##### ## there's more to it. -- Col. G. L. Sicherman ...seismo!rochester!rocksvax!sunybcs!gloria!colonel