Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site tilt.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!tilt!chenr From: chenr@tilt.UUCP (Raymond Chen) Newsgroups: net.games.rogue Subject: Re: weapon ranks Message-ID: <126@tilt.UUCP> Date: Wed, 23-May-84 08:25:19 EDT Article-I.D.: tilt.126 Posted: Wed May 23 08:25:19 1984 Date-Received: Sat, 26-May-84 10:04:15 EDT References: <137@tellab3.UUCP> <164@iwpba.UUCP> Organization: Princeton Univ. EECS Lines: 31 >>The following is from my copy of weapons.c for version 6.5 (a >>variant of 5.2 (no, I cannot send anyone a copy of the source code >>since I only have it in hard copy): >>WEAPON TO HIT DAMAGE >>Mace 1d3 2d4 >>Long sword 1d2 1d10 >>Bow 1d1 1d1 >>Arrow 1d6 1d1 >>Dagger 1d4 1d6 >>Rock 1d4 1d2 >>Sling 0d0 0d0 >>2-handed sword 1d2 3d6 >>Dart 1d3 1d1 >>Crossbow 1d1 1d1 >>Crossbow bolt 1d10 1d2 >>Spear 1d6 1d8 >> John Hobson >> AT&T Bell Labs--Naperville, IL >> ihnp4!iwpba!amigo This is right except for one problem. The TO HIT should be DAMAGE IF THROWN, and the DAMAGE column is DAMAGE WHEN SWUNG. -- The preceding message was brought to you by -- Ray Chen princeton!tilt!chenr