Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ames-lm.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!zehntel!hplabs!ames-lm!eugene From: eugene@ames-lm.UUCP (Eugene Miya) Newsgroups: net.games.rogue Subject: Multiplayer rogue and (separately) holiday effect Message-ID: <273@ames-lm.UUCP> Date: Mon, 28-May-84 16:51:11 EDT Article-I.D.: ames-lm.273 Posted: Mon May 28 16:51:11 1984 Date-Received: Thu, 31-May-84 23:56:50 EDT Organization: NASA-Ames Research Center, Mtn. View, CA Lines: 20 For those interested in implementing a multi player rogue, I suggest you look at the recent proceeding of the 4th conference on distributed systems (held in SF, CA). There is a paper by D. Cherlton and some one else (maybe a spelling error as I don't have them myself) on a game called Amaze which was implemented using the distributed V kernel developed at Stanford. It was done using SUN workstations and the paper won the best paper award for the conference. On the holiday effect: I play rogue (5.3) on 1 VAX 750, and three different VAX780s. One VAX780 (with an RP07) seems to have a particularly difficult game. I am frequently killed on level 1 by things like bats when just starting out, more so than the other machines. The disk and 8 MB of core are the only things which distinguish this machine for the others (the rest have RA81s or equvalents). This happens any day, not just holidays. --eugene miya