Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site brl-vgr.ARPA Path: utzoo!watmath!clyde!burl!ulysses!harpo!seismo!brl-tgr!brl-vgr!gwyn From: gwyn@brl-vgr.ARPA (Doug Gwyn ) Newsgroups: net.math Subject: Re: Prisoner's Dilemma Message-ID: <1804@brl-vgr.ARPA> Date: Fri, 11-May-84 07:10:37 EDT Article-I.D.: brl-vgr.1804 Posted: Fri May 11 07:10:37 1984 Date-Received: Sat, 12-May-84 11:43:03 EDT References: <1639@brl-vgr.ARPA>, <145@gloria.UUCP> Organization: Ballistics Research Lab Lines: 12 (Re: ScAm contest of PD playing programs) Ah, but the true Prisoner's Dilemma game is played just once. This is an important technical point that can indeed affect one's strategy. Note that the "cooperate at first, then do what the other player did last round" strategy loses relative to the "use dominant pure strategy" approach whenever there IS a dominant pure strategy (actually it might tie if it gets lucky, but it cannot beat the pure strategy). I'm not a number, I'm a free man! Ha, Ha, Ha ...