Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site cwruecmp.UUCP Path: utzoo!watmath!clyde!burl!ulysses!harpo!decvax!cwruecmp!pjd From: pjd@cwruecmp.UUCP (dr. funk) Newsgroups: net.micro.atari Subject: Lucasfilm games. Message-ID: <1158@cwruecmp.UUCP> Date: Wed, 16-May-84 15:51:32 EDT Article-I.D.: cwruecmp.1158 Posted: Wed May 16 15:51:32 1984 Date-Received: Thu, 17-May-84 04:24:12 EDT Organization: CWRU Computer Engr. Cleveland, Ohio Lines: 27 [] The Spring '84 issue of Atari Connection has an article on the new games from Lucasfilm. As mentioned in an earlier message, there are two games: a rescue game and a surreal ballgame. The rescue game is a flight simulation over a changing landscape. The quasi 3-D images are produced on the fly using fractals. The ballgame has a split screen -- one for each player. Again, it is a "point of view" game and the windows show the view from your "Rotofoil" cycle and your opponent's machine. The object is to send a ball through moving goal posts while trying to juke your opponent. It features a progressive jazz score. The game was tested and previewed on an Evans & Sutherland Picture System (which is a pretty "real" animation tool.) Once the concept was frozen, much of the development time was spent cramming the games into 32K ROM's. (Baskin Robbins, anyone?) I've been relatively disinterested in video games during the last 2-3 years, but I'm really looking forward to these games just out of "technological" curiosity. Remember, Atari sold a lot of 400/800's solely on the strength of "Star Raiders" which now looks a little passe. paul drongowski decvax!cwruecmp!pjd case western reserve university pjd.Case@Rand-Relay