Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rabbit.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!rabbit!ark From: ark@rabbit.UUCP (Andrew Koenig) Newsgroups: net.rec.bridge Subject: declarer play problem Message-ID: <2767@rabbit.UUCP> Date: Wed, 2-May-84 13:53:10 EDT Article-I.D.: rabbit.2767 Posted: Wed May 2 13:53:10 1984 Date-Received: Thu, 3-May-84 19:30:02 EDT Organization: AT&T Bell Laboratories, Murray Hill Lines: 32 With opponents silent, you bid to 6 Spades. When the opening lead is a trump, things suddenly become more difficult: S: J98 H: AK63 D: AK542 C: Q S: AKQ10 H: 54 D: Q3 C: A9653 If you don't want any hints, stop reading here. If you didn't get a trump lead, you would win whatever it was, Ace of Clubs, club ruff, diamond to the Queen, club ruff, and draw trumps. You would succeed unless trumps broke 5-1 or worse, with four trump tricks, two hearts, three diamonds, the Ace of clubs, and two club ruffs. With the trump lead, you have a problem: after ruffing the second club, you have no way back to your hand except by ruffing a red card, and you will then be unable to cope with the likely 4-2 trump split. If you don't like to gamble on 3-3 trumps, you can gamble on 3-3 diamonds: just draw trumps and run the diamonds. In fact, if you ruff a club before drawing trumps, you'll make all 13 tricks, so if you're banking on the diamonds being 3-3, you might as well have bid seven as six. That's all the hints for now.