Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site spuxll.UUCP Path: utzoo!watmath!clyde!burl!ulysses!unc!mcnc!decvax!ittvax!dcdwest!sdcsvax!akgua!whuxle!spuxll!ech From: ech@spuxll.UUCP Newsgroups: net.ai Subject: Re: Human Models Message-ID: <514@spuxll.UUCP> Date: Wed, 27-Jun-84 14:38:01 EDT Article-I.D.: spuxll.514 Posted: Wed Jun 27 14:38:01 1984 Date-Received: Sat, 30-Jun-84 04:10:22 EDT References: <1137@sri-arpa.UUCP> Organization: AT&T Information Systems, South Plainfield NJ Lines: 21 Jules Greenwall's suggestion is an extreme example of what researchers in the area refer to as a "meat machine." Traditionally, such experiments contain a neuron model and attempt to simulate a brain at THAT level of detail. His suggestion suffers from a similar problem, also: assuming that one has a complete quantum-mechanical model of a human brain, how is one to model the behavior of molecules, in real time, with a computer made of molecules? I thank him for the suggestion, of course, because it drives home an important point: you simply can't build a real-time emulation of a brain by modelling it at the quantum-mechanical level; you MUST use some "higher level" model. Note that, except for rather simple neuron nets, traditional meat machines are also many orders of magnitude removed from a real-time simulation of a brain of human-class complexity. Finally, I will note that we are on the verge of opening yet another round of the reductionist/wholist debate; yet again, I will recommend that you go devour a copy of "The Mind's I". =Ned=