Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 exptools 1/6/84; site iheds.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!iheds!esr From: esr@iheds.UUCP (E. Rieback) Newsgroups: net.math,net.puzzle,net.games,net.misc Subject: Re: Games Magazine Message-ID: <362@iheds.UUCP> Date: Tue, 3-Jul-84 11:51:15 EDT Article-I.D.: iheds.362 Posted: Tue Jul 3 11:51:15 1984 Date-Received: Wed, 4-Jul-84 04:07:42 EDT References: <498@whuxle.UUCP> Organization: AT&T Bell Labs, Naperville, IL Lines: 26 I am a devout puzzler and Games reader. I have considered using a computer to solve Games contests, but haven't attempted it for two reasons: 1. I don't have Webster's Unabridged in machine readable form 2. If I can find a maximum-score answer via computer, so can 500 other people, and the contest comes down to a random drawing. I also find it irritating when the winning contest entry, submitted by those 500 determined people, turns out to have such esoteric words in it that it doesn't seem fair to creative-minded people without access to a computer. I enter Games contests for the chance to use my creativity, and to work through a difficult challenge. Therefore, the only contests I enter are those that do not have a maximum answer, but rather those which use imagination and creativity and a hint of madness :-). Good examples of this type of Games contest are Chop Logic and Pic Tac Toe. While I have not won a Games contest yet, I did win two contests in Games Magazine's (now defunct) offshoot magazine, Four Star Puzzler. The satisfaction I felt in winning them could never even be approached by winning via a computer-generated entry. Any more comments from you letter-crunching Games contest addicts? Eileen Rieback ihnp4!iheds!esr