Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rabbit.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!rabbit!pkh From: pkh@rabbit.UUCP (Paul Pavlidis) Newsgroups: net.games.frp Subject: Illusionary Problems Message-ID: <2933@rabbit.UUCP> Date: Sat, 30-Jun-84 18:38:40 EDT Article-I.D.: rabbit.2933 Posted: Sat Jun 30 18:38:40 1984 Date-Received: Sun, 1-Jul-84 07:26:55 EDT Organization: AT&T Bell Laboratories, Murray Hill Lines: 23 Ever notice how annoying illusions are to use in AD&D? My particular problem is that the system for disbelieving them is grossly inadequate. What I need is a simple method to find if an illusion works, and one that makes sense. Specific problems: is a simple saving throw going to avoid the illusion completely? Is this different from saying "i am disbelieving"? Must you do both, or is an automatic save allowed? Then what? If it is an illusion of a spell, say fireball, does the victim save for half damage, if they failed to disbelieve? Notice how phantasmal force is almost unusable? What orc is going to believe a fireball that is not hot? Can you cast illusions of other spells that are not visual, like sleep? How do you decide that a monster will attempt to disbelieve, if that is what must be done to recieve a saving throw? Why are all illusions, despite level, just as easy to avoid by saving throw? I have some solutions some of these problems, but they are not very good, and I would like to see what others think. Other than this gripe, I feel that the game is fine and I don't have many other problems. It's just that Illusions, around which a whole character class is based, are not well explained. Any thoughts would be appreciated. rabbit!/usr1/pkh Paul Pavlidis, also known as Sadok the Avenger Himeran, the pan bearer, the fool, the wanderer, and once Terarn the Dragon Slayee