Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site fortune.UUCP Path: utzoo!linus!decvax!decwrl!amd70!fortune!grw From: grw@fortune.UUCP (Glenn Wichman) Newsgroups: net.games.rogue Subject: Re: nongraphic rogue Message-ID: <3694@fortune.UUCP> Date: Mon, 25-Jun-84 19:50:57 EDT Article-I.D.: fortune.3694 Posted: Mon Jun 25 19:50:57 1984 Date-Received: Wed, 27-Jun-84 03:20:33 EDT References: <821@pyuxa.UUCP>, <2206@mit-eddie.UUCP> Organization: Fortune Systems, Redwood City, CA Lines: 19 >The only reason I started playing Rogue is because I found the concept >to be about 1000 times as clever as that of Bork (excuse me, Zork). >Sorry, I'm not that impressed with the concept of text adventure >(I know a bunch of the people who wrote the original Zork, they're >okay guys, I suppose....). Call me jaded. Call me spoiled. I played >D&D for a while until I got bored by the incredibly long cycle time. >I played Zork for a very short time until I got bored with the fact >that it's the same problem/situation forever. >-- >Randwulf (Randy Haskins); Path= genrad!mit-eddie!rh Interesting -- that's exactly the reason we WROTE rogue in the first place. By the way, those of you out there tired of D&D due to long cycle time should play IMPROMTU. I'll send rules of the game to those interested, or post them if there is enough interest. It really is a different sort of role- playing game from D&DChampionsTravelerRuneQuestBlahblahblah. -Glenn