Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site stat-l Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:Pucc-I:Stat-L:ab3 From: ab3@stat-l (Rsk the Wombat) Newsgroups: net.games.rogue Subject: Re: A few help-me-out rogue (5.3) questions... Message-ID: <125@stat-l> Date: Sat, 23-Jun-84 14:27:03 EDT Article-I.D.: stat-l.125 Posted: Sat Jun 23 14:27:03 1984 Date-Received: Wed, 27-Jun-84 09:20:49 EDT References: <1293@garfield.UUCP> Organization: Pucc Unix Systems Group Lines: 19 I believe the number of HP granted to you when changing levels is 1d10 or something like that; it certainly *seems* to be a r.v. of constant density between 1 and 10. Y'know, this is a useful thing to remember; if you're fighting two monsters, and you've got almost enough points to kick a level, you may want to think very hard about which one to try to kill first; if you kill the wimpier one, the remaining one might just nail you...but if you kill the tough one, the resulting exp. points might kick you a level, and restore some of your HP; this may make it easier to kill the wimp. 'course, you'll probably miss either one repeatedly and get killed...:-) -- Rsk the Wombat UUCP: { decvax, ihnp4, uiucdcs, ucbvax } !pur-ee!rsk { decwrl, hplabs, psuvax1 } !purdue!rsk "Hey, has anybody seen a ghost?"