Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!dave From: dave@utcsrgv.UUCP (Dave Sherman) Newsgroups: net.games.rogue Subject: Re: So many questions! Message-ID: <4719@utcsrgv.UUCP> Date: Tue, 3-Jul-84 10:55:46 EDT Article-I.D.: utcsrgv.4719 Posted: Tue Jul 3 10:55:46 1984 Date-Received: Tue, 3-Jul-84 12:23:07 EDT References: <814@pucc-h> Reply-To: dave@utcsrgv.UUCP (& Sherman) Organization: The Law Society of Upper Canada, Toronto Lines: 31 Keywords: drain life, teleport to In article <814@pucc-h> ab3@pucc-h (Rsk the Wombat) writes: ~| > What is the effect of the wand of drain life? ~| ~| It removes X hp from every creature in the room. Including you. ~| X is a random number. ~| Shame on you, Rsk. You've been reading netnews long enough to know better. X is not a random number. The number of Hp you currently have is divided in two. You keep half, and the other half is distributed equally among all monsters in the room. So, if you were 76(90), you will go to 38(90). If there is only one monster in the room, you will have just whacked it with 38 hit points, and quite possibly killed it. ~| teleport to drags you over to whatever ~| monster you pointed it at....Y'know it's just occurred to me, that I ~| oughta try "teleport to" to zip over to the stairs to avoid being clobbered... ~| hmm... Only if there happens to be a sleeping monster just the other side of the stairs. I have yet to run into a situation where teleport to was useful, but it's theoretically possible. Dave Sherman Magnifibeast -- {allegra,cornell,decvax,ihnp4,linus,utzoo}!utcsrgv!dave or David_Sherman%Wayne-MTS%UMich-MTS.Mailnet@MIT-Multics.ARPA