Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site whuxle.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!whuxle!wws From: wws@whuxle.UUCP (Stoll H William) Newsgroups: net.games.rogue Subject: Re: Monster Rooms and Patching Rogue binaries Message-ID: <537@whuxle.UUCP> Date: Sat, 21-Jul-84 15:47:40 EDT Article-I.D.: whuxle.537 Posted: Sat Jul 21 15:47:40 1984 Date-Received: Sun, 22-Jul-84 03:32:06 EDT References: <2212@dartvax.UUCP> Organization: Bell Labs, Whippany Lines: 10 I do my patching via a C program which opens the binary for reading and writing, then seeking to the proper place and write()-ing the proper value. To guarantee[sic?] one monster room per level, patch in a couple NOP's just before the first call to treas_room in put_things. These will overwrite the random element that gives you a chance in 20 of getting a monster room. Bill Stoll