Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site dartvax.UUCP Path: utzoo!linus!decvax!dartvax!davidk From: davidk@dartvax.UUCP (David C. Kovar) Newsgroups: net.games.rogue Subject: Re: More rogue hacking trivia Message-ID: <2233@dartvax.UUCP> Date: Thu, 26-Jul-84 11:03:00 EDT Article-I.D.: dartvax.2233 Posted: Thu Jul 26 11:03:00 1984 Date-Received: Sat, 28-Jul-84 06:44:05 EDT References: <2220@dartvax.UUCP> <352@uwvax.ARPA> Organization: Dartmouth College Lines: 18 Ok, someone claims that rogue does not write the binary file size in with the saved file and then check it when it restores. I will go along with that. But how the hell (sorry Mom) does it tell the difference between a save file created with a different binary. We have two versions of rogue running here, one normal and one that promises one party/treasure/monster room per level. The only difference between the two is that one has 4 or so instructions NOP'd. They are still exactly the same size. But a saved game created by one version will not run under the other version. Anyone know why?? -- David C. Kovar USNET: {linus|decvax|cornell|astrovax}!dartvax!davidk ARPA: davidk%dartmouth@csnet-relay CSNET: davidk@dartmouth "The difficult we did yesterday, the impossible we are doing now."