Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!cornell!uw-beaver!tektronix!hplabs!sri-unix!Isdale.es@XEROX.ARPA From: Isdale.es@XEROX.ARPA Newsgroups: net.movies Subject: RE: The Last Starfighter Message-ID: <2106@sri-arpa.UUCP> Date: Tue, 17-Jul-84 14:36:50 EDT Article-I.D.: sri-arpa.2106 Posted: Tue Jul 17 14:36:50 1984 Date-Received: Fri, 20-Jul-84 03:27:46 EDT Lines: 22 > ...the effects are good, and some of them, I think, were done in real time > (specifically, I believe the video game was actually used for the sequences > featuring it, and it will look just that way in the arcades). None of the computer graphics scenes were done in real time. Each frame took several seconds to load into the framebuffer and then three exposures had to be made (one each Red, Green, Blue). At our fastest pace, we shot approx. 1 frame per minute. The video game sequences were done using a CRAY 1S (traded in for the XMP last november/december). The were 3d images with low detail and without smooth shading thus giving the ship a faceted look. Such images are VERY difficult to compute and display in anything close to real time. There was some talk about using video disks to hold the simulations but the response of such games is not very good. Jerry Isdale Ex-DPeon