Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site qubix.UUCP Path: utzoo!linus!decvax!decwrl!sun!qubix!msc From: msc@qubix.UUCP (Mark Callow) Newsgroups: net.sf-lovers Subject: Re: THE LAST STARFIGHTER (COMPUTER GRAPHICS WORLD July 1984) Message-ID: <1255@qubix.UUCP> Date: Sun, 15-Jul-84 14:53:55 EDT Article-I.D.: qubix.1255 Posted: Sun Jul 15 14:53:55 1984 Date-Received: Mon, 16-Jul-84 05:35:05 EDT References: <1888@sri-arpa.UUCP> Organization: Qubix Graphic Systems, Saratoga, CA Lines: 20 As I said in a recent article in net.movies, as a filmgoer my reaction to all this digital *scene* simulation (not "digital science simulation" -- that's what they do in NASA's Computational Chemistry Group :-) ) is big deal. That will continue to be my reaction until they start doing something that couldn't be done by the traditional techniques. The generated scenes I have seen are considerably lacking in a sense of depth just like all other 2D animation techniques. As a computer professional I have a certain interest in the systems, techniques etc used to produce these images and indeed in and of themselves some of the images are very beautiful but so far they bring nothing new to the filmmakers art. Comments? Flames?? -- From the TARDIS of Mark Callow msc@qubix.UUCP, decwrl!qubix!msc@Berkeley.ARPA ...{decvax,ucbvax,ihnp4}!decwrl!qubix!msc, ...{ittvax,amd70}!qubix!msc "Nothing shocks me. I'm an Engineer."