Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site wjvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!cornell!uw-beaver!tektronix!hplabs!hpda!fortune!amd!decwrl!sun!qubix!ios!wjvax!ron From: ron@wjvax.UUCP (Ron Christian) Newsgroups: net.games Subject: Bug in 4.2 sail? Message-ID: <139@wjvax.UUCP> Date: Thu, 19-Jul-84 12:28:18 EDT Article-I.D.: wjvax.139 Posted: Thu Jul 19 12:28:18 1984 Date-Received: Sun, 22-Jul-84 06:17:42 EDT Organization: Watkins Johnson, San Jose, Calif. Lines: 19 I have noticed what I think is a bug in sail on the 4.2 tape. First, for a normal player, double shot takes two turns to load. I guess this is realistic, but it makes double shot only marginally useful. Now when you play the computer, an interesting thing happens: When you are in close quarters with a computer-operated ship, the ship fires double shot *every turn*. This doesn't seem fair. Has anyone else noticed this, and is it truly a bug? I am 8 of the top 10 scores in sail.log. No one but the computer will play with me. And the computer cheats. A final question: Is there enough traffic here to warrent a net.games.sail? -- "Trivia is important." Ron Christian Watkins-Johnson Co. San Jose, Calif. (...ios!wjvax!ron)