Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rabbit.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!rabbit!jj From: jj@rabbit.UUCP Newsgroups: net.games.frp Subject: Ideas on Bullys sought. Message-ID: <2903@rabbit.UUCP> Date: Wed, 27-Jun-84 11:57:35 EDT Article-I.D.: rabbit.2903 Posted: Wed Jun 27 11:57:35 1984 Date-Received: Thu, 28-Jun-84 05:33:00 EDT Organization: AT&T Bell Laboratories, Murray Hill Lines: 32 HUMPH! I'm in a campaign (3 clerics, ranger, witch, berserker, mu and thief all of level 2-3) where the (questionably) CG ranger insists on running the show. Given that the dude is a good person to have around when fighting, I'm interested in suggestions on how to convey to the ranger that he's barely (if at all) good, and constantly endangering the party (by wanting to kill everying in sight, just march in and nuke it), without eliminating him. I'm playing a GOOD thief, so stealing from the party is OUT, for this thief, please bear that in mind. The party is VERY magic poor, partially because of overbearing hoarding of whatever we find by the Ranger's friend the witch, and partially because of the nature of the universe. Given that the (somewhat sympathetic) MU is level 2, while the witch is L3... Something to keep in mind is that the elven thief is VERY good at throwing things, regardless of shape, form, etc... Your answers are awaited...(At least the Ranger isn't a Paladin...) -- EVEN TEDDY BEARS HAVE SECURITY BLANKETS! "Don't let it be forgot, that once there was a spot..." (allegra,harpo,ulysses)!rabbit!jj