Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-athena.ARPA Path: utzoo!linus!decvax!mit-athena!yba From: yba@mit-athena.ARPA (Mark H Levine) Newsgroups: net.games.frp Subject: Re: using wishes to permanent spells Message-ID: <192@mit-athena.ARPA> Date: Tue, 3-Jul-84 12:23:48 EDT Article-I.D.: mit-athe.192 Posted: Tue Jul 3 12:23:48 1984 Date-Received: Wed, 4-Jul-84 05:01:40 EDT References: <915@sdcsvax.UUCP>, <1215@qubix.UUCP>, <939@sdcsvax.UUCP>, <1233@qubix.UUCP> Organization: MIT, Project Athena, Cambridge, Ma. Lines: 26 Remember the old days of soft-cover $5 rule books. How about Blackmoor, in which E. Gary Gygax wrote: "... All of it is, of course, optional, for the premise of the whole game system is flexibility and personalization within the broad framework of the rules." Fie on those who read rules and feel bound by them in a fantasy wargame! You lawful goody-goodies! If everyone had to follow the written dictum never to vary the rules, we could use computers instead of people for dungeon masters! In my dungeon worshippers of the shoe salesman cult are sacrificed on the altar of mediocrity; my gods are whimsical. And yet this man and his C & C society have provided me with a much loved hobby. If the game system is wrong and the players are right, then the game system will follow the players and become right; if the game system is right and the players are boring, then again the game will follow the players and be blah (with apologies to Zen masters living and dead). What a silly reason to like or dislike a game! -- yba%mit-heracles@mit-mc.ARPA UUCP: decvax!mit-athena!yba