Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site uw-june Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!houxm!houxz!vax135!cornell!uw-beaver!uw-june!gordon From: gordon@uw-june (Gordon Davisson) Newsgroups: net.games.frp Subject: Re: using wishes to permanent spells Message-ID: <1690@uw-june> Date: Fri, 6-Jul-84 13:59:04 EDT Article-I.D.: uw-june.1690 Posted: Fri Jul 6 13:59:04 1984 Date-Received: Sat, 7-Jul-84 02:20:48 EDT References: <915@sdcsvax.UUCP>, <1215@qubix.UUCP>, <939@sdcsvax.UUCP>, <1233@qubix.UUCP> <192@mit-athena.ARPA> Organization: U. Washington, Computer Sci Lines: 24 I don't consider poorly-written and overcomplex rules a silly reason not to like a game. Sure, I know that they are designed to be a guideline only, and flexible, but as a guide- line, they should make enough internal sense to make the game playable. I finally stopped playing AD&D when I started faking combat, as the rules were too unwieldy to use. If I were to alter the rules as I thought were necessary, I would have had to write a whole new system. I play Traveller now, which is far simpler to use, and yet in many ways is more realistic than D&D. (An aside: it also requires more thought and imag- ination to come up with a Traveller adventure, as opposed to just "whipping up a dungeon", which happens all to often. One of Traveller's greatest attractions to me is the interaction with other people, and not just for hack&slash purposes.) Still waiting for my own account, Human: Jamie Green @ Gordon's Account UUCP: {ihnp4,decvax,tektronix}!uw-beaver!uw-june!gordon ARPA: gordon@uw-june Gordon hates flames, so send 'em in!