Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-athena.ARPA Path: utzoo!linus!decvax!mit-athena!yba From: yba@mit-athena.ARPA (Mark H Levine) Newsgroups: net.games.frp Subject: Re: Dealing with Illusions Message-ID: <201@mit-athena.ARPA> Date: Mon, 9-Jul-84 20:29:08 EDT Article-I.D.: mit-athe.201 Posted: Mon Jul 9 20:29:08 1984 Date-Received: Wed, 11-Jul-84 03:31:26 EDT References: <143@qantel.UUCP> Organization: MIT, Project Athena, Cambridge, Ma. Lines: 16 With respect to disbelieving phantasmal forces: I play a simple system. You the player decide whether you do or do not believe what you see for whatever reason. The act of disbelieving however is one of steadfastly holding your ground and concentrating your senses-- it is nothing like dropping to the ground or dodging aside from a real threat. Because of this, if you announce that you disbelieve, you may NOT have any save at all against a REAL thing (be it spell or monster or whatever). You better be sure it is an illusion. If you disbelieve the appearance of a creature, it gets full surprise against you. This tends to keep players honest. They get hit with real stuff much more often than the occasional illusionist. -- yba%mit-heracles@mit-mc.ARPA UUCP: decvax!mit-athena!yba