Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.13 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!kaufman From: kaufman@uiucdcs.UUCP Newsgroups: net.games.frp Subject: Re: Re: After Magic, what comes next. - (nf) Message-ID: <9300034@uiucdcs.UUCP> Date: Fri, 13-Jul-84 14:52:00 EDT Article-I.D.: uiucdcs.9300034 Posted: Fri Jul 13 14:52:00 1984 Date-Received: Sun, 15-Jul-84 01:53:41 EDT References: <2426@ut-sally.UUCP> Lines: 16 Nf-ID: #R:ut-sally:-242600:uiucdcs:9300034:000:563 Nf-From: uiucdcs!kaufman Jul 13 13:52:00 1984 #R:ut-sally:-242600:uiucdcs:9300034:000:563 uiucdcs!kaufman Jul 13 13:52:00 1984 [The Dems left their Hart in San Francisco] For the asteroids room, damage and hit points shouldn't be arbitrarily assigned - they should be set so that the large rocks are worth 20 experience points, the medium ones 50, and the smallest ones 100. Saucers are naturally worth 200 and 1000. Should a character survive and stay in the room long enough to kill 10000 experience points worth of debris, he instantly gets a henchman. Also possible: a pac man room or a donkey kong module. Ken Kaufman (uiucdcs!kaufman) "Reality is an imperfect mirror of fantasy"