Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdcsvax.UUCP Path: utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!mr-frog From: mr-frog@sdcsvax.UUCP Newsgroups: net.games.frp Subject: Re: Dealing with Illusions - (nf) Message-ID: <988@sdcsvax.UUCP> Date: Sun, 15-Jul-84 22:07:59 EDT Article-I.D.: sdcsvax.988 Posted: Sun Jul 15 22:07:59 1984 Date-Received: Tue, 17-Jul-84 06:15:23 EDT References: <1614@inmet.UUCP> Organization: EECS Dept. U.C. San Diego Lines: 22 <> Hey, Jeff, that's pretty good. I'm not much of an illusionist runner myself, so I never noticed the thing about illusionist spells only affecting one sense. However, in my opinion, you don't need to overhaul the entire class, just the spells illusionists get. Perhaps that's what you meant. Anyhow, I'd like to thank you for opening up my mind to lots of new potential, illusionist-effectiveness-wise. Boy, that "chlorine odor" and the "dragon smell" are really good examples of what illusionists do best -- fooling people into believing things that aren't there. Sight is only one of five! Now I've got to start work on a whole bunch of new illusionist spells. Gee, and I thought the class was pathetic, too... Dave Pare [ucbvax | dcdwest]!sdcsvax!mr-frog