Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles - hp 1.2 08/01/83; site hp-pcd.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!houxm!houxz!vax135!cornell!uw-beaver!tektronix!hplabs!hp-pcd!mfc From: mfc@hp-pcd.UUCP (mfc) Newsgroups: net.games.frp Subject: Re: Fudging the Dice Message-ID: <24400001@hp-pcd.UUCP> Date: Mon, 16-Jul-84 12:41:00 EDT Article-I.D.: hp-pcd.24400001 Posted: Mon Jul 16 12:41:00 1984 Date-Received: Thu, 19-Jul-84 04:23:55 EDT Organization: Hewlett-Packard - Corvallis, OR Lines: 23 Nf-ID: #N:hp-pcd:24400001:000:1395 Nf-From: hp-pcd!mfc Jul 16 08:41:00 1984 It has come to my attention that fudging the dice by a DM seems to be considered unethical to some people. While I don't condone whole-sale manipulation by the dungeonmaster, I feel that there always comes a time (as was suggested in an earlier note) that total reliance on the rolled dice values simply does not work! All of you that have DM'ed at one time or another, I'm sure, have had a situation arise in your game where reaction rolls for NPC's or 'to hit' rolls for your encounters or ... (I could go on forever) what- ever, would have, if followed blindly, have destroyed the current vein of the campaign you have so carefully constructed. This is the type of situation which occasionally justifies fudging the dice. The whold point here is to maintain a pleasing balance of events and outcomes so that the game remains consistantly entertaining to your players. Most dice fudging will be in the players favor but an occasional streak of unreasonably long 'good luck' on their part sometimes even de- mands a little dice fudging against them (moderation HERE, please!). Blind obedience to a set of random numbers changes FRP from an entertaining escape from reality to a boring exercise in probability. As a long-time gaming buddy of mine always says,"The dice never lie. That's the DM's job!" Kavik (a.k.a Mark Cook)