Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site daemon.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!cornell!uw-beaver!tektronix!daemon!richl From: richl@daemon.UUCP (Rick Lindsley) Newsgroups: net.games.frp Subject: Re: Fudging the Dice Message-ID: <293@daemon.UUCP> Date: Tue, 24-Jul-84 02:30:12 EDT Article-I.D.: daemon.293 Posted: Tue Jul 24 02:30:12 1984 Date-Received: Fri, 20-Jul-84 03:20:42 EDT References: <24400001@hp-pcd.UUCP> Organization: Tektronix, Beaverton OR Lines: 11 I fudge the dice only to insure randomness. That is, if an incredible streak of bad (or good) luck threatens to make the game uninteresting (Yawn. another dragon?) then it seems appropriate to keep the players off guard. I agree with the person who said that a player's character should live or die more by that character's skills rather than an incredible streak of rolls. Ideally the players will never know when or if you are altering rolls; it should be that subtle. Rick Lindsley richl@tektronix.csnet ...!{allegra,ihnp4,decvax}!tektronix!richl