Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site ea.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!ea!mwm From: mwm@ea.UUCP Newsgroups: net.games.frp Subject: Re: Fudging die rolls - (nf) Message-ID: <3600005@ea.UUCP> Date: Sun, 15-Jul-84 23:09:00 EDT Article-I.D.: ea.3600005 Posted: Sun Jul 15 23:09:00 1984 Date-Received: Sat, 21-Jul-84 04:25:33 EDT References: <207@mhuxt.UUCP> Lines: 17 Nf-ID: #R:mhuxt:-20700:ea:3600005:000:808 Nf-From: ea!mwm Jul 15 22:09:00 1984 #R:mhuxt:-20700:ea:3600005:000:808 ea!mwm Jul 15 22:09:00 1984 No, I've never had the problem of consistently bad rolls for a party. I have fudged dice for the party before (never, never, never fudge dice against the party - monster actions, maybe, but not dice. It is indeed unethical). The situation I ran into was the "impossible encounter" (you want to know the probability of rolling 4 consecutive 6's?) for a parties first encounter. If they had met the dragon, they would have been dead. I knew, and they would have known it. I threw the roll out, and rolled again. Those are really the only conditions I will fudge dice on: the party is about to get screwed by something incredibly unlikely. If it would have been a win for them to meet the dragon, or if they had been wondering around for a while and had had some other encounters, I'd have let it by.