Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!mit-eddie!barmar From: barmar@mit-eddie.UUCP (Barry Margolin) Newsgroups: net.games.rogue Subject: Re: 2 questions on Rogue ... Message-ID: <2254@mit-eddie.UUCP> Date: Sun, 24-Jun-84 23:59:40 EDT Article-I.D.: mit-eddi.2254 Posted: Sun Jun 24 23:59:40 1984 Date-Received: Thu, 28-Jun-84 01:17:27 EDT References: <1929@decwrl.UUCP> Reply-To: barmar@mit-eddie.UUCP (Barry Margolin) Organization: MIT, Cambridge, MA Lines: 23 In article <1929@decwrl.UUCP> luong@tonto.DEC (Van Luong Nguyen UHO DTN 264-6560) writes: > 1. I have seen in this newsgroup reference to "sending/posting a copy >of a winning game", with comments that this is good only for terminals on which >the game was originally played, since it contained terminal-specific cursor >control sequences. >Is it a feature of Rogue >or rather of the operating system hosting Rogue? Can it be done on VMS? How? > This is done with OS features. On Unix(tm), people do it with "tee", which allows you to copy your output to a file. > 2. Are the colors of potions (eg. grey, vermilion, blue ...) >and titles of scrolls (eg. "xcur teahdi akdsf"...) - which are described to you >when you first found these potions or scrolls - consistent and always the same >for each type of potion or scroll? Within a game, yes. At the start of a game the scrolls and potions are randomly assigned gibberish names and colors. So you cannot carry this information from one game to another. -- Barry Margolin ARPA: barmar@MIT-Multics UUCP: ..!genrad!mit-eddie!barmar