Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site houxl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxl!oaa From: oaa@houxl.UUCP (O.ALEXANDER) Newsgroups: net.games.rogue Subject: Re: Interesting rogue features Message-ID: <354@houxl.UUCP> Date: Tue, 10-Jul-84 08:54:48 EDT Article-I.D.: houxl.354 Posted: Tue Jul 10 08:54:48 1984 Date-Received: Wed, 11-Jul-84 01:01:39 EDT References: <737@druxi.UUCP> Organization: AT&T Bell Labs, Holmdel NJ Lines: 12 For anyone who has played Rogue version 7 (a super rogue), is it worthwhile to go past level 100. I did this once, but all I saw were Bats, which are no fun if you make it that far. Are Bats all that dwell that deep or are there other interesting things that deep? Also as someone stated before, it seems that the Amulet isn't needed to win. Once finding and possesing it, you can go up and down at will. Awhile back, I was playing Rogue version 3.6 (mctesq), and I won with TWO amulets. What happened was that I got the 1st amulet, and would occasionally droped it as I fought some monsters (full pack), then later I found another one. Is this a bug or feature?