Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site idis.UUCP Path: utzoo!linus!decvax!mcnc!idis!dan From: dan@idis.UUCP Newsgroups: net.games.rogue Subject: Re: hp for version 5.3 Message-ID: <299@idis.UUCP> Date: Tue, 17-Jul-84 17:37:33 EDT Article-I.D.: idis.299 Posted: Tue Jul 17 17:37:33 1984 Date-Received: Fri, 20-Jul-84 02:03:26 EDT References: <497@trwspp.UUCP>, <977@sdcsvax.UUCP>, <370@unmvax.UUCP> Organization: University of Pittsburgh Lines: 20 By how much is the hit point max increased when a new level of experience is achieved? Each new level is worth between 1 and 10 hit points, with all possibilities apparently equally probable (average = 5.5). I have attempted (without success) to find some connection between hit point increases and things like strength, inventory, current hit points, time of day, humidity, and the ratio of republicans to democrats in congress. It seems to be totally a matter of luck. Question: In versions of rogue older than 5.2, the transition to experience level N always seemed to occur at (2^(N-2))*10 experience points. In version 5.3, new levels of experience seem to require somewhat more experience points than this, especially at higher levels (the old rule seems to hold at the lower levels). Has anyone figured out the new rule yet? Dan Strick (aka: Lord Dan, the emu slayer (until I win my first 5.3 game))