Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site uwvax.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!zehntel!hplabs!hao!seismo!uwvax!dave From: dave@uwvax.ARPA Newsgroups: net.games.rogue Subject: Re: leprechauns Message-ID: <349@uwvax.ARPA> Date: Mon, 23-Jul-84 10:10:16 EDT Article-I.D.: uwvax.349 Posted: Mon Jul 23 10:10:16 1984 Date-Received: Fri, 27-Jul-84 07:06:22 EDT References: <747@aecom.UUCP> Organization: U of Wisconsin CS Dept Lines: 18 > A safe start when trying to kill a leprechaun is to > get as far away from him as possible, wield your bow > and pump him full of arrows. Hopefully he'll be dead > before he reaches you, or at least weak enough for > you to take him out with a hit or two from something > more substantial than the bow & arrow What's this 'more substantial' stuff? The bow+arrow does 1-6 per hit. Your handy mace does 2d4+1 (3-9). If you waste a turn wielding the mace, you've lost some potential points. Just hold onto that bow and continue pumping. I find this very effective. If of course you have a +2,+2 two-handed sword, this is another matter. -- Dave Cohrs @ wisconsin ...!{allegra,heurikon,ihnp4,seismo,ucbvax,uwm-evax}!uwvax!dave dave@wisc-rsch.arpa