Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!pete From: pete@utcsrgv.UUCP (P. Schoeler) Newsgroups: net.graphics Subject: Profiling 3D rendering systems Message-ID: <4657@utcsrgv.UUCP> Date: Thu, 28-Jun-84 10:11:25 EDT Article-I.D.: utcsrgv.4657 Posted: Thu Jun 28 10:11:25 1984 Date-Received: Thu, 28-Jun-84 11:08:24 EDT Organization: CSRI, University of Toronto Lines: 24 Does anyone out there know of any work on profiling 3D graphics rendering packages ? I'm interested in particular on how much time is spent in each phase of the process : * geometric transformations * hidden surface removal * antialiasing * shading * texture mapping etc ... Results would of course depend on the type and complexity of the image as well as a million or so other factors, but that's what makes it interesting ... thanks in advance Peter Schoeler University of Toronto UUCP: {decvax,linus,ihnp4,uw-beaver,allegra,utzoo}!utcsrgv!pete CSNET: pete@toronto