Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site utah-gr.UUCP Path: utzoo!linus!decvax!harpo!utah-cs!utah-gr!thomas From: thomas@utah-gr.UUCP (Spencer W. Thomas) Newsgroups: net.graphics Subject: Re: Profiling 3D rendering systems Message-ID: <1127@utah-gr.UUCP> Date: Sun, 1-Jul-84 20:32:23 EDT Article-I.D.: utah-gr.1127 Posted: Sun Jul 1 20:32:23 1984 Date-Received: Tue, 3-Jul-84 04:32:09 EDT References: <4657@utcsrgv.UUCP> Organization: Univ of Utah CS Dept Lines: 6 In the case of our "render" program, most of the time is spent in shading calculations. We spend very little time in hidden surface calculations, since we use a Z-buffer type approach. Anti-aliasing takes some fraction, but is highly optimized. =Spencer