Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!nick From: nick@utcsrgv.UUCP (T.C. Nicholas Graham) Newsgroups: net.games.frp Subject: Re: The Dark Knight - (nf) Message-ID: <5077@utcsrgv.UUCP> Date: Fri, 24-Aug-84 17:14:55 EDT Article-I.D.: utcsrgv.5077 Posted: Fri Aug 24 17:14:55 1984 Date-Received: Fri, 24-Aug-84 19:08:12 EDT References: <377@ism780.UUCP> Organization: CSRI, University of Toronto Lines: 32 > >>Name: Dekith Class: Fighter/Magic User Race:Human > >>Level: 11/15(current) Alignment:Lawful Evil Hit Points:117 > How does a F/MU 11/15 get 117 hit points with only a 15 con? Note two things: (1), the race is human, and (2), the magic user level has the notation 'current' beside it. These two points would tend to imply that the character is dual-classed, not multi-classed. Dual classed characters operate in one class at a time, gaining levels first in one class, then switching to the second, and proceding to gain all experience toward the new class. After the switch, he will never gain experience in the original class again. (Incidentally, the skills of the original class are not usable until a higher level is reached in the new class than was held in the original class.) This means that Dekith started out as a fighter, did 11 levels at fighter hit points, and then 4 levels (12 through 15) at magic user hit points. This would put his maximum hit points at: 11 * 1d10 + 4 * 1d4 + 15 * 1 (con bonus) = 141 (if my addition is on) This still seems like an unusually high hit point total, but is at least possible. On the other hand, it is not necessarily a statistical anomoly. Characters who are lucky with their hit points are more likely to survive. Hence, the higher the level one goes, the more likely one is to see high hit points per die. This is just in the same way that one would not be too surprised to meet a lot of smart people around a university. (NO smart comments required...) Just consider it the Teela Brown complex as applied to D&D. Nick Graham, University of Toronto