Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.14 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!inuxc!pur-ee!uiucdcs!bryan From: bryan@uiucdcs.UUCP Newsgroups: net.games.frp Subject: Re: Rule Interpretation - (nf) Message-ID: <9300035@uiucdcs.UUCP> Date: Sat, 8-Sep-84 02:02:00 EDT Article-I.D.: uiucdcs.9300035 Posted: Sat Sep 8 02:02:00 1984 Date-Received: Thu, 13-Sep-84 07:36:45 EDT References: <1039@ucla-cs.UUCP> Lines: 15 Nf-ID: #R:ucla-cs:-103900:uiucdcs:9300035:000:595 Nf-From: uiucdcs!bryan Sep 8 01:02:00 1984 #R:ucla-cs:-103900:uiucdcs:9300035:000:595 uiucdcs!bryan Sep 8 01:02:00 1984 I disagree slightly to the base note. I believe that the questioners are more probably trying to get the opinion of the neters on the way that others see a certain rule and to find out what is the most widely used interpretation so as to bring the game more toward a set of rules which one can depend on being similar as one moves from one campaign to another. The rules are there as a guideline but also as a limiting framework in which the players know what to expect if they do this or that instead of having a surprise every round. comments and other opinions eagerly welcomed, rob bryan