Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site wlbr.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!zehntel!hplabs!sdcrdcf!trwrb!scgvaxd!wlbr!dcm From: dcm@wlbr.UUCP (Dave Miller) Newsgroups: net.games.rogue Subject: Re: standing in doorways Message-ID: <196@wlbr.UUCP> Date: Sat, 25-Aug-84 10:14:00 EDT Article-I.D.: wlbr.196 Posted: Sat Aug 25 10:14:00 1984 Date-Received: Thu, 30-Aug-84 06:38:10 EDT References: <1432@ucf-cs.UUCP> Organization: Eaton IMS, Westlake Village, CA Lines: 8 As a matter of fact, yes it is. In fact this `feature' dates back to I believe version 3.6. Fortunately, it also works in reverse. If you take a step backwards, so that the monster is in the doorway, *you* have the advantage and can often beat the pulp out of the nasty. David C Miller ...scgvaxd!wlbr!dcm