Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site amd.UUCP Path: utzoo!watmath!clyde!amd!phil From: phil@amd.UUCP (Phil Ngai) Newsgroups: net.games.rogue Subject: hastened monsters Message-ID: <296@amd.UUCP> Date: Mon, 10-Sep-84 00:06:58 EDT Article-I.D.: amd.296 Posted: Mon Sep 10 00:06:58 1984 Date-Received: Tue, 11-Sep-84 00:43:24 EDT Distribution: net Organization: AMD, Santa Clara, CA Lines: 15 Re 5.3 rogue on VAX 750 running 4.2bsd. Has anyone noticed that there are monsters even on level 1 that are hastened? What I mean is that if you meet one at the other end of a lighted room and wait by doing ., you see the monster moving two spaces each time. When they hit you they seem to do a disproportionately large amount of damage. However if you run from them they don't get any hits in. This is a little confusing. I have seen H, S and K do this. -- What's a California carpool? Two people in a car! Phil Ngai (408) 982-6554 UUCPnet: {ucbvax,decwrl,ihnp4,allegra,intelca}!amd!phil ARPAnet: amd!phil@decwrl.ARPA