Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.14 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!kaufman From: kaufman@uiucdcs.UUCP Newsgroups: net.games.rogue Subject: Re: hastened monsters - (nf) Message-ID: <34500037@uiucdcs.UUCP> Date: Tue, 11-Sep-84 14:42:00 EDT Article-I.D.: uiucdcs.34500037 Posted: Tue Sep 11 14:42:00 1984 Date-Received: Fri, 14-Sep-84 06:59:16 EDT References: <296@amd.UUCP> Lines: 24 Nf-ID: #R:amd:-29600:uiucdcs:34500037:000:938 Nf-From: uiucdcs!kaufman Sep 11 13:42:00 1984 #R:amd:-29600:uiucdcs:34500037:000:938 uiucdcs!kaufman Sep 11 13:42:00 1984 /* Written 11:11 am Sep 10, 1984 by phil@amd in uiucdcs:net.games.rogue */ /* ---------- "hastened monsters" ---------- */ Has anyone noticed that there are monsters even on level 1 that are hastened? What I mean is that if you meet one at the other end of a lighted room and wait by doing ., you see the monster moving two spaces each time. When they hit you they seem to do a disproportionately large amount of damage. However if you run from them they don't get any hits in. This is a little confusing. I have seen H, S and K do this. /* End of text from uiucdcs:net.games.rogue */ Not H and S, unless you've zapped them with a wand of haste. What you're thinking of is the ability of K and sometimes B to move two spaces at a time. They run fast, but are not truly hasted, since in battle, they get only one swing in as opposed to two by hasted creatures. Ken Kaufman (uiucdcs!kaufman) "How do you like my new ring of telepor