Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pucc-h Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:rsk From: rsk@pucc-h (Rich Kulawiec) Newsgroups: net.news.group Subject: Posting games Message-ID: <1142@pucc-h> Date: Thu, 6-Sep-84 13:07:32 EDT Article-I.D.: pucc-h.1142 Posted: Thu Sep 6 13:07:32 1984 Date-Received: Wed, 12-Sep-84 01:48:02 EDT Organization: Purdue, THE Indiana University Lines: 29 (This seems as good a newsgroup as any...) The recent posting of game sources and paths to game sources has caused a bit of a dilemna...what do those sites which do not permit users to play games do about this? For example, here at Purdue, we (the computing center) do not allow games on any of our systems; we simply don't have the spare cycles for it. [BTW, before flames about "fascist policies" flow in: not my decision.] The engineering net (ECN), across campus, allows games at certain times, provided the load average is low enough. Now, I'm not against folks sending out their game sources; after all, the folks at ECN may want to install a game like "mazewar" and put it under their games-watching administration; but here at PUCC, we're going to be faced with multiple copies of these things that we'll have to hunt down... Has anyone got any ideas on how we can spread fun software like this around, but keep it out of the hands of folks who really shouldn't be running it? -- ---Rsk UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk And the thing that you're hearing is only the sound Of the low spark of high-heeled boys...