Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site milo.UUCP Path: utzoo!utcsrgv!garfield!dreacad!dalcs!dartvax!decvax!decwrl!amd!noao!hao!seismo!umcp-cs!aplvax!milo!eric From: eric@milo.UUCP Newsgroups: net.news.group Subject: Re: Posting games Message-ID: <730@milo.UUCP> Date: Thu, 13-Sep-84 08:01:33 EDT Article-I.D.: milo.730 Posted: Thu Sep 13 08:01:33 1984 Date-Received: Sat, 15-Sep-84 07:45:22 EDT References: <1142@pucc-h> Organization: JHU/Applied Physics Lab, Laurel, MD Lines: 16 The problem has never been just game software. Other examples of such problems were the list of Unix "holes" posted some time ago. One obvous solution is to limit access to net.sources. But this does not stop some of the damaging material that flows through unix-wizards and the rest. I think we just have to accept this as one of the risks of the network. Just think what could happen if someone posts an AT&T credit card number to net.general - given some recent court decisions, we might all be considered liable. For game software, I would recommend setting up some kind of "delay" in the net.sources group to let you catch the games as they come by. For the larger question, we will have to continue to rely on peer pressure, and threats of death by flame. -- eric ...!seismo!umcp-cs!aplvax!eric