Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site x.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!cybvax0!frog!x!john From: john@x.UUCP (John Woods) Newsgroups: net.games.frp Subject: Re: High level campaigns, checks and balances Message-ID: <372@x.UUCP> Date: Thu, 8-Nov-84 12:10:43 EST Article-I.D.: x.372 Posted: Thu Nov 8 12:10:43 1984 Date-Received: Tue, 13-Nov-84 07:24:15 EST References: <133@ttidcc.UUCP> Organization: Charles River Data Systems, Framingham MA Lines: 36 > I'm currently playing in a AD&D campaign in a relatively high-level party > (PC's range from 14th to 18th level). An interesting situation has just > come up which throws some light on what can happen when the hidden checks > and balances in the game are disturbed. > ... > level without aging to death first. In effect, she can become a demi- > goddess any time she wants to. Talk about unbalance! Now we know why > elven mages are usually limited to 12th level. Well, a human being who gets the wish spell can probably also defeat aging, to some degree. More likely that the limit on elven mages comes from the fact elven mages are also elven super-hero class fighters (you cast Dispel Magic and Permanence on the ground in front of the Elven SuperMage from your staff. She beats your head in with a mace.). However, becoming a demi-goddess will take some time, and the process will certainly arouse the interest of the current set of demi- and full- god{,dess,oid}s. Could be quite an interesting time for all involved... > this angle, is now very worried. He's the only logical consort for her, > but she doesn't like his personality and is considering changing it. This > should get interesting ... Player characters, as many have mentioned, often provide the best checks for uncontrolled player characters. Presumably this other PC is roughly as power- ful as the female mage, hence not likely to be a pushover for this shotgun (staffpoint?) wedding... Again, looks like a good time... Having played in unbalanced over-high level games (as I've mentioned) and also in fairly well balanced high level games, this situation doesn't sound so bad: clearly this is an unusual occurance, and not one which *has* to get out of hand (unlike the games where the DOOMKILL(n) spells run rampant...). -- John Woods, Charles River Data Systems, Framingham MA, (617) 626-1114 ...!decvax!frog!john, ...!mit-eddie!jfw, jfw%mit-ccc@MIT-XX.ARPA