Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pucc-h Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:ach From: ach@pucc-h (Stephen Uitti) Newsgroups: net.games.frp Subject: Re: Owner of a Thirsty Heart Message-ID: <1368@pucc-h> Date: Fri, 19-Oct-84 15:06:11 EDT Article-I.D.: pucc-h.1368 Posted: Fri Oct 19 15:06:11 1984 Date-Received: Tue, 23-Oct-84 01:22:43 EDT References: <2400072@uokvax.UUCP> <300@mhuxt.UUCP> Organization: Purdue University Computing Center Lines: 22 Already someone has suggested punting this character with the black heart, "He's only 4th level." Bull! I've one (rhetorical) question on the situation. How does the character know the side effect, that he must drink 5 pints of elven blood per day or die? I hope this was explained, otherwise, the character should be run just one more day, then, when his time is up, there's no longer a problem. I'll assume the character knows. Let's say that the character is lawful goody two shoes. He has several options. He can sacrifice himself for his cause (the good of everyone else). He can decide to modify his morality standards. He can try to get cured. I've no idea what resources are available. I personally would just continue to run the character, doing the best I could to survive. It would add up to a lot of elves. Depending on the campaine, it could cut into one's mobility. In my own, there aren't that many elves. (It would take at least two of them to make 5 pints of blood - they're small). The point is, if everything is running as you'd like it, with no trials and tribulations, you have a rather uninteresting game. Don't quit just as the fun begins. Steve Uitti From the Cave of the Mt. King