Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.frp Subject: Re: Runequest 3 review, Chapter 1 Message-ID: <1196@eosp1.UUCP> Date: Wed, 24-Oct-84 18:34:38 EDT Article-I.D.: eosp1.1196 Posted: Wed Oct 24 18:34:38 1984 Date-Received: Thu, 25-Oct-84 04:10:28 EDT References: <1430@qubix.UUCP> Reply-To: robison@eosp1.UUCP (Tobias D. Robison) Distribution: net Organization: Exxon Office Systems, Princeton Lines: 20 Summary: Thanks for a review that seems to prove something else altogether: If you make a really intricate, detailed, complex, fantasy game in order to attempt to imitiate reality, you will probably develop a hopeless muddle full of unrealistic bugs. So why bother??? In Lewis Carroll's late book, "Syvlie and Bruno", one of the characters has a really detailed map of the local area. It is made on a scale of (are you ready?): ONE TO ONE. There is some nice humor regarding the difficulty of using the map. BUT, In a complex FRP system, it's easy to start taking hours to play minutes of "reality"; then we catch up by taking seconds to play days of reality; then we... at some point I actuality prefer reality itself. - Toby Robison (not Robinson!) allegra!eosp1!robison or: decvax!ittvax!eosp1!robison or (emergency): princeton!eosp1!robison