Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84 chuqui version 1.7 9/23/84; site nsc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!nsc!chuqui From: chuqui@nsc.UUCP (Zonker T. Chuqui) Newsgroups: net.games.frp Subject: Re: Owner of a Thirsty Heart Message-ID: <1705@nsc.UUCP> Date: Thu, 25-Oct-84 15:42:37 EDT Article-I.D.: nsc.1705 Posted: Thu Oct 25 15:42:37 1984 Date-Received: Fri, 26-Oct-84 09:03:14 EDT References: <2400072@uokvax.UUCP> <300@mhuxt.UUCP> Organization: The Warlocks Cave, Castrovalva Lines: 22 > > So what does he do? I'm interested in seeing any solutions > > or discussion. Especially comments on whether it is better > > to die than be corrupted, or whether hope is more important > > than morality, or anything else anyone wants to say. Preferably > > post, but if you mail please indicate whether you mind if I > > summarize and post your reply. > > I think you should let it die because its only 4 level. Not that hard too roll up. I think someone completely missed the point here. The character might die anyway, but the mechanics of how to create the characters shouldn't really be involved in the life or death situations of the character itself. The idea of FRP'ing is to get involved with the fantasy of the characters-- if all you are worrying about is the mechanics of putting characters through their paces, I'd look at the attitudes you are bringing to the game... chuq -- From the Department of Bistromatics: Chuq Von Rospach {cbosgd,decwrl,fortune,hplabs,ihnp4,seismo}!nsc!chuqui nsc!chuqui@decwrl.ARPA I'd know those eyes from a million years away....