Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdamos.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdamos!mr-frog From: mr-frog@sdamos.UUCP (Dave Pare) Newsgroups: net.games.frp Subject: Re: Game Balance / High Level - Low Level Message-ID: <26@sdamos.UUCP> Date: Sun, 28-Oct-84 23:21:31 EST Article-I.D.: sdamos.26 Posted: Sun Oct 28 23:21:31 1984 Date-Received: Tue, 30-Oct-84 00:47:41 EST References: <3905@decwrl.UUCP> <1662@ucla-cs.ARPA>, <187@tilt.FUN> <1816@ucla-cs.ARPA>, <196@tilt.FUN> Organization: Phonetics Lab, UC San Diego Lines: 51 : Regarding Ray Chen's article in favor of well balanced high level games.... MASSIVE PLUS POINTS!!! I loved it. He concisely and accurately stated how a good high level game is run. We have just such a campaign, and indeed, it does work pretty much as he says. The high level characters no longer run in "dungeons". Basically, either they are attacked, or they arrange to attack something. Our characters do not go around trashing cities; we find that it's best not to make any more enemies than possible. We don't go out of our way to find trouble. Of course the enemies use really nasty magic items against us. In addition, they also generally have new-and-exciting spells which have nasty effects which are usually surprising and sometimes fatal. This one Sahuagin King (who was a 20th level ftr/mage) was being attacked by this 20th level mage PC. The PC mage, trying to gather information on this Sahuagin king, found this fighter who claimed to have a map with some sort of secret entrances to the Sahuagin's castle. The mage, after looking the fighter over (fighter was 4th, radiating small amounts of evil), took the map after paying him some amount of gold. The map was actually a trapped device, a higher level version of "trap the soul", and the mage was tricked into accepting the trigger device. A full wish was used to transport the device back to the Sahuagin king. From this debacle, the saying arose "Beware of Sahuagin Kings bearing Maps"... That was one NPC which didn't simply wait to be attacked. His information sources revealed that he was being snooped on, and he struck back before any attack took place. The last point I want to make is that in our campaign, in general, far more low level adventures are run than those which are high level. This is because high level games are really quite hard to run. The DM must be quite experienced, and it takes a lot more work to get something whipped up for a 20th level game... Dave Pare